Profile property Language Object Status Last Updated This is the date the Property was last updated Updated by This is the user who updated the Property last Actions
10 results
comment English [R]. Determine the pacing information from the CSI. This information will most likely come from firsthand experience of gameplay. If firsthand experience is not possible, consult secondary sources. When applicable, determine the pacing information for each of the following three attributes: battle system, in-game clock and time manipulation. Published 29 November 2016 22:29 wainer
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description English The methods by which time passes in the video game and/or manner in which events take place. Published 29 November 2016 22:23 wainer
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domain   http://metadataregistry.org/uri/schema/VGMS/100003 Published 29 November 2016 22:23 wainer
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label English pacing Published 29 November 2016 22:23 wainer
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lexicalAlias English http://metadataregistry.org/uri/schema/VGMS/pacing.en Published 29 November 2016 22:29 wainer
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name English pacing Published 29 November 2016 22:23 wainer
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note English Example: Final Fantasy: Lightning Returns: Battle system - real-time, In-game clock - continuous, Time manipulation - Y. Published 29 November 2016 22:23 wainer
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status   Published Published 29 November 2016 22:29 wainer
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type   property Published 29 November 2016 22:23 wainer
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uri   http://metadataregistry.org/uri/schema/VGMS/100206 Published 29 November 2016 22:23 wainer
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