Welcome to The Registry!

This is the home page for the Open Metadata Registry (formerly the NSDL Registry).

The Metadata Registry provides services to developers and consumers of controlled vocabularies and is one of the first production deployments of the RDF-based Semantic Web Community's Simple Knowledge Organization System (SKOS)

How to begin

Step-by-step illustrated instructions...

Play in the Metadata Registry Sandbox

If you just want to experiment and play around a bit, go on over to the Metadata Registry Sandbox. The code is exactly the same, but it's using a non-production database. (Please be careful not to kick any sand out of the box) NOTE: The sandbox has its own domain now. If you had bookmarked the beta site thinking that it was the sandbox (and we did say that), it will shortly be a real beta site again complete with broken code, wacky ideas, and disappearing data. Please change your sandbox bookmarks to point to the Metadata Registry Sandbox. Any of the sandcastles that you had built in the beta, back when you thought it was the sandbox, are still there.

Registry News

...from the Registry Blog rss 2.0  rss 1.0  atom 1.0  Feed-icon

Activity feeds fixed

Posted by: Jon Phipps at 20:54 on Friday, September 19, 2014 GMT
Part of our server move was prompted by the ever-increasing indexing of our many, many activity feeds. In addition to the overall history feed on the front page, each vocabulary has a history feed: Metadata Registry Change History for Element Set: ‘MARC 21 Elements 00X’ Each element or concept also has its own history feed: […]

Password reset fixed

Posted by: Jon Phipps at 21:50 on Thursday, September 18, 2014 GMT
One of the side effects of our server move was the need to reconfigure our locally-hosted transactional email services, which were always a little flaky — if you have tried to reset your password lately you will no doubt have noticed that the promised email never arrived. That’s fixed now. We  switched from self-hosted to […]

Server move in progress

Posted by: Jon Phipps at 21:02 on Friday, August 15, 2014 GMT
…from Rackspace to Digital Ocean and from one large-ish server to several smaller ones, from a relatively prehistoric version of RedHat to the latest Ubuntu 14LTS, from Zend Server+Apache to nginx (openresty actually), and from PHP5.2 to PHP5.5. It really wasn’t as painful as it sounds like it should have been. As part of the move, […]

Server issues

Posted by: Jon Phipps at 17:52 on Wednesday, July 23, 2014 GMT
Normally the Registry just hums along quietly and doesn’t demand too much attention. But the last system update we performed seems to have altered our memory usage pretty dramatically and we’re quite suddenly having out-of-memory issues and some heavy swapping. We’ve expanded the server capacity twice already as a stopgap while we investigate, but before […]

Still here, folks

Posted by: Jon at 20:36 on Saturday, February 16, 2013 GMT
When we first designed the NSDL Registry, part of the requirements was that it be able to run in Lynx (seriously) and be usable without JavaScript in all browsers including all versions of IE. As you will probably have noticed, the world of web development has changed a bit in the last 8 years. Lately […]

Whoops

Posted by: Jon Phipps at 23:32 on Wednesday, September 28, 2011 GMT
Until lately we’ve been pretty happy with our ISP, Dreamhost. But a few months ago, after several during-the-presentation meltdowns of the Registry we determined that we needed to move to a higher-performing, more reliable server. We could have done the easy thing and moved to a Virtual Private Server at Dreamhost. Instead, we setup an […]

SPARQL queries

Posted by: Jon Phipps at 14:55 on Thursday, April 14, 2011 GMT
We’re using Benjamin Nowack‘s excellent ARC libraries for a tiny bit of our RDF management. It may surprise you to know that we don’t use a triple store as our primary data store, but we do too many things with the data that we think are cumbersome at best when managed exclusively in a triple store (a subject […]

Check Your Bookmarks!

Posted by: Diane Hillmann at 19:20 on Tuesday, October 05, 2010 GMT
As of today, the link to Step-by-Step instruction on the Registry front page has been updated (and not a moment too soon). The new link still goes to the Registry Wiki, but the link itself is different, so those of you eager users who have bookmarked the old instructions might want to take a look […]

Announcing the New Open Metadata Registry

Posted by: Diane Hillmann at 21:52 on Tuesday, July 20, 2010 GMT
As of this week, the familiar NSDL Regisry has a new name–the Open Metadata Registry–and a new logo. The name change reflects the fact that we’re no longer receiving funding from the National Science Foundation on behalf of the National Science Digital Library (NSDL), but also recognizes that the Registry has become one of the […]

Readable URIs

Posted by: Jon at 12:52 on Thursday, April 08, 2010 GMT
Over the years we’ve been engaged in a number of discussions in which the ‘readability’ of URIs was raised, either as an issue with non-readable URIs or as a requirement in new URI schemes. At the Registry, we understand and are sensitive to the desire for human readability in URIs. However embedding a language-specific label […]

Latest Activity

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GAMECIP - Schema (work-in-process) :: Publisher :: comment :: updated

On Fri Oct 10 2014 at 22:06:33 UTC, greta,
working on the Element: Publisher,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) THQ MODS THQ [2008] and optionally THQ (Firm) publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bTHQ,$c[2008] and optionally 710 2 THQ (Firm),$epublisher. Schema.org THQ And optionally THQ (Firm),
From:
Examples: Dublin Core (elements) THQ MODS THQ [2008] and optionally THQ (Firm) publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bTHQ,$c[2008] and optionally 710 2 THQ (Firm),$epublisher. Schema.org THQ And optionally THQ (Firm),

GAMECIP - Schema (work-in-process) :: Credits :: comment :: updated

On Fri Oct 10 2014 at 22:04:47 UTC, greta,
working on the Element: Credits,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) contributor and/or Clancy, Tom, $d 1947-2013 contributor MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)
From:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Oct 10 2014 at 21:57:55 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://purl.org/dc/elements/1.1/contributor

GAMECIP - Schema (work-in-process) :: Developer :: comment :: updated

On Fri Oct 10 2014 at 21:52:45 UTC, greta,
working on the Element: Developer,
updated the comment (en) Property
To:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubisoft (Firm) contributor MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubisoft (Firm).
From:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubisoft (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubisoft (Firm).

GAMECIP - Schema (work-in-process) :: Credits :: comment :: updated

On Fri Oct 10 2014 at 21:47:01 UTC, greta,
working on the Element: Credits,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)
From:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)

GAMECIP - Schema (work-in-process) :: Genre :: comment :: updated

On Fri Oct 10 2014 at 21:44:47 UTC, greta,
working on the Element: Genre,
updated the comment (en) Property
To:
Examples: Dublin core (elements) First-person shooter MODS Computer adventure games MARC/LCSH 655 0 Computer adventure games. Schema.org Computer adventure games
From:
THE MODS AND MARC EXAMPLES ARE VISIBLE IN EDIT MODE BUT NOT SHOWING UP IN NORMAL VIEW Examples: Dublin core (elements) First-person shooter MODS Video games

GAMECIP - Schema (work-in-process) :: Genre :: comment :: updated

On Fri Oct 10 2014 at 21:35:21 UTC, greta,
working on the Element: Genre,
updated the comment (en) Property
To:
THE MODS AND MARC EXAMPLES ARE VISIBLE IN EDIT MODE BUT NOT SHOWING UP IN NORMAL VIEW Examples: Dublin core (elements) First-person shooter MODS Video games
From:
THE MODS AND MARC EXAMPLES ARE VISIBLE IN EDIT MODE BUT NOT SHOWING UP IN NORMAL VIEW Examples: Dublin core (elements) First-person shooter MODS

GAMECIP - Schema (work-in-process) :: Credits :: comment :: updated

On Fri Oct 10 2014 at 21:25:44 UTC, greta,
working on the Element: Credits,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)
From:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)

GAMECIP - Schema (work-in-process) :: Developer :: comment :: updated

On Fri Oct 10 2014 at 21:24:30 UTC, greta,
working on the Element: Developer,
updated the comment (en) Property
To:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubisoft (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubisoft (Firm).
From:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubisoft (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubisoft (Firm).

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Oct 10 2014 at 21:20:07 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://schema.org/contributor

GAMECIP - Schema (work-in-process) :: Developer :: comment :: updated

On Fri Oct 10 2014 at 21:19:44 UTC, greta,
working on the Element: Developer,
updated the comment (en) Property
To:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubisoft (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubisoft (Firm).
From:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubi Soft Entertainment (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubi Soft Entertainment (Firm).

GAMECIP - Schema (work-in-process) :: Credits :: comment :: updated

On Fri Oct 10 2014 at 21:12:26 UTC, greta,
working on the Element: Credits,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubisoft (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubisoft (Firm). Schema.org Ubisoft (Firm)
From:
Examples Dublin Core (elements) Ubisoft Clancy, Tom MODS Developed by Ubisoft, ; characters created by Tom Clancy. and/or Ubi Soft Entertainment (Firm) creator and/or Clancy, Tom, $d 1947-2013 MARC/RDA 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 700 10 Clancy, Tom, $d 1947-2013 710 2 Ubi Soft Entertainment (Firm).

GAMECIP - Schema (work-in-process) :: Publisher :: comment :: updated

On Fri Oct 10 2014 at 21:08:04 UTC, greta,
working on the Element: Publisher,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) THQ MODS THQ [2008] and optionally THQ (Firm) publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bTHQ,$c[2008] and optionally 710 2 THQ (Firm),$epublisher. Schema.org THQ And optionally THQ (Firm),
From:
Examples: Dublin Core (elements) THQ MODS THQ [2008] and optionally THQ (Firm) publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bTHQ,$c[2008] and optionally 710 2 THQ (Firm),$epublisher. Schema.org THQ And optionally THQ (Firm),

GAMECIP - Schema (work-in-process) :: Content type :: comment :: updated

On Fri Oct 10 2014 at 21:03:42 UTC, greta,
working on the Element: Content type,
updated the comment (en) Property
To:
Exampless Dublin Core (elements) Software MODS software, multimedia MARC/RDA Leader/06 m 336 computer program$2rdacontent [note, RDA designates two-dimensional moving image for video games and says nothing about the digital aspect] Schema.org
From:
Exampless Dublin Core (elements) Software MODS software, multimedia MARC/RDA Leader/06 m 336 computer program$2rdacontent [note, RDA designates two-dimensional moving image for video games and says nothing about the digital aspect]

GAMECIP - Schema (work-in-process) :: Platform :: comment :: updated

On Fri Oct 10 2014 at 21:00:17 UTC, greta,
working on the Element: Platform,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) Playstation 2 or [URI for platform name] MODS Playstation 2 or MARC/RDA 538 System requirements: Playstation 2 with the NTSC/UC designation. 753 Playstation 2 Schema.org Playstation 2
From:
Examples: Dublin Core (elements) Playstation 2 or [URI for platform name] MODS Playstation 2 or MARC/RDA 538 System requirements: Playstation 2 with the NTSC/UC designation. 753 Playstation 2

GAMECIP - Schema (work-in-process) :: Language :: comment :: updated

On Fri Oct 10 2014 at 20:55:38 UTC, greta,
working on the Element: Language,
updated the comment (en) Property
To:
Examples Dublin Core (elements) English MODS eng english MARC RDA 008/35-37 eng 041 1 eng $a jpn $j eng $jpn 546 English and Japanese with optional English subtitles. Schema.org en
From:
Examples Dublin Core (elements) English MODS eng english MARC RDA 008/35-37 eng 041 1 eng $a jpn $j eng $jpn 546 English and Japanese with optional English subtitles.

GAMECIP - Schema (work-in-process) :: Media Format :: description :: updated

On Fri Oct 10 2014 at 20:49:02 UTC, greta,
working on the Element: Media Format,
updated the description (en) Property
To:
For games distributed in a physical media format. This may be a separate element or concatenated with Extent. If used as a separate element, it should be from a recognized list of terms for media. GAMECIP will publish a suggested list of media formats (forthcoming).
From:
For games distributed in a physical media format. This may be a separate element or concatenated with Extent. If used as a separate element, it should be from a recognized list of terms for media. GAMECIP will have a suggested list of media formats (forthcoming).

GAMECIP - Schema (work-in-process) :: Form of Content :: comment :: updated

On Fri Oct 10 2014 at 20:38:46 UTC, greta,
working on the Element: Form of Content,
updated the comment (en) Property
To:
Examples Dublin Core (elements) game MODS game MARC/RDA 008/26 g and optionally 380 Video game. and optionally 655 0 Video game. Schema.org Game, Multimedia
From:
Examples Dublin Core (elements) game MODS game MARC/RDA 008/26 g and optionally 380 Video game. and optionally 655 0 Video game.

GAMECIP - Schema (work-in-process) :: Copyright Date :: comment :: updated

On Fri Oct 10 2014 at 20:36:33 UTC, greta,
working on the Element: Copyright Date,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) 2006 MODS 2006 MARC/RDA 264 4 $c ©2006 Schema.org 1999
From:
Examples: Dublin Core (elements) 2006 MODS 2006 MARC/RDA 264 4 $c ©2006

GAMECIP - Schema (work-in-process) :: Publication Date :: comment :: updated

On Fri Oct 10 2014 at 20:35:11 UTC, greta,
working on the Element: Publication Date,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) 1999 MODS Interplay Productions [1999] MARC/RDA [note, date is embedded in publication statement] 264 1 Irvine, CA :$bInterplay Productions,$c[1999] Schema.org 1999
From:
Examples: Dublin Core (elements) 1999 MODS Interplay Productions [1999] MARC/RDA [note, date is embedded in publication statement] 264 1 Irvine, CA :$bInterplay Productions,$c[1999]

GAMECIP - Schema (work-in-process) :: Content type :: description :: updated

On Fri Oct 10 2014 at 19:12:13 UTC, greta,
working on the Element: Content type,
updated the description (en) Property
To:
This is intended as an identification of the high-level type of content, such as digital or, software. Each schema should use a controlled vocabulary for this field. The value should be given for the main content if there is more than one content type i.e. the game itself rather than the accompanying materials. In some schemas, this information may be implicit (i.e. all resources are software), in which case this field would need added if such records were exported for ingest into a system for a more generalized collection consisting of many types of materials.
From:
This is intended as an identification of the high-level type of content, such as digital or, software. Each schema should use a controlled vocabulary for this field. The value should be given for the main content if there is more than one content type i.e. the game itself rather than the accompanying materials. This could be repeated with appropriate values for accompanying materials which are deemed to be of sufficient importance that they might be sought under their own content type (e.g. an accompanying book on the artwork of the game, a soundtrack album, etc.). This is particularly useful when the schema can specify to which part of the resource the value belongs. In some schemas, this information may be implicit (i.e. all resources are software), in which case this field would need added if such records were exported for ingest into a system for a more generalized collection consisting of many types of materials.

GAMECIP - Schema (work-in-process) :: Extent :: description :: updated

On Fri Oct 10 2014 at 18:58:20 UTC, greta,
working on the Element: Extent,
updated the description (en) Property
To:
Definition: For games distributed in a physical media format. This may be a separate element or concatenated with Media Format. In either case it is desirable to use a recognized list of terms for media formats. GAMECIP will publish a suggested list of formats (forthcoming).
From:
For games distributed in a physical media format.This may be a separate element or concatenated with hasMediaFormat. In either case it is desirable to use recognized list of terms for media. GAMECIP will have a suggested list of media formats (forthcoming).

GAMECIP - Schema (work-in-process) :: Publisher :: description :: updated

On Fri Oct 10 2014 at 18:45:35 UTC, greta,
working on the Element: Publisher,
updated the description (en) Property
To:
For published games, the publisher should be identified in some fashion. The publisher name may be transcribed from the resource itself (most commonly the container for physical games), or the publisher name may be taken from or linked to a name authority file such as id.loc.gov or viaf.org, or be linked to a URI for that particular name in order to insure consistency in the form of the name. In some schemas, it may be desirable to employ both methods.
From:
For published games, the publisher should be identified in some fashion. Publisher may be transcribed, from an authorized list, or be linked to a URI for the name. If the publisher is transcribed, it may be desirable to also have an element, such as an agent name, in which the name is in some sort of controlled form.

GAMECIP - Schema (work-in-process) :: Publisher :: comment :: updated

On Fri Oct 10 2014 at 18:45:35 UTC, greta,
working on the Element: Publisher,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) THQ MODS THQ [2008] and optionally THQ (Firm) publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bTHQ,$c[2008] and optionally 710 2 THQ (Firm),$epublisher. Schema.org THQ And optionally THQ (Firm),
From:
Examples: Dublin Core (elements) Interplay Productions MODS Interplay Productions [1999] and optionally Interplay Productions publisher MARC/RDA [note, publisher is embedded in publication statement] 264 1 Irvine, CA :$bInterplay Productions,$c[1999] and optionally 710 2 Interplay Productions,$epublisher.

GAMECIP - Schema (work-in-process) :: Variant Title :: comment :: updated

On Fri Oct 10 2014 at 18:08:14 UTC, greta,
working on the Element: Variant Title,
updated the comment (en) Property
To:
Examples: Dublin Core (elements) Pro evolution soccer 2014 MODS Pro evolution soccer 2014 MARC/RDA 245 00 PES 2014 : $b pro evolution soccer 246 1 $iTitle on container spine:$aPro evolution soccer 2014 Schema.org Pro evolution soccer 2014
From:
Examples: Dublin Core (elements) Pro evolution soccer 2014 MODS Pro evolution soccer 2014 MARC/RDA 245 00 PES 2014 : $b pro evolution soccer 246 1 $iTitle on container spine:$aPro evolution soccer 2014

GAMECIP - Schema (work-in-process) :: Standardized Title :: comment :: updated

On Fri Oct 10 2014 at 18:06:49 UTC, greta,
working on the Element: Standardized Title,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Bushidō burēdo ni MODS Bushidō burēdo ni MARC/RDA 130 0 Bushidō burēdo ni. 130 0 Dragon Quest (Game) Schema.org Bushidō burēdo ni
From:
Examples Dublin Core (elements) Bushidō burēdo ni MODS Bushidō burēdo ni MARC/RDA 130 0 Bushidō burēdo ni. 130 0 Dragon Quest (Game) Schema.org Bushidō burēdo ni

GAMECIP - Schema (work-in-process) :: Standardized Title :: comment :: updated

On Fri Oct 10 2014 at 18:02:05 UTC, greta,
working on the Element: Standardized Title,
updated the comment (en) Property
To:
Examples Dublin Core (elements) Bushidō burēdo ni MODS Bushidō burēdo ni MARC/RDA 130 0 Bushidō burēdo ni. 130 0 Dragon Quest (Game) Schema.org Bushidō burēdo ni
From:
Examples Dublin Core (elements) Bushidō burēdo ni MODS Bushidō burēdo ni MARC/RDA 130 0 Bushidō burēdo ni. 130 0 Dragon Quest (Game)

GAMECIP - Schema (work-in-process) :: Title :: comment :: updated

On Fri Oct 10 2014 at 17:50:57 UTC, greta,
working on the Element: Title,
updated the comment (en) Property
To:
Some systems require the separation of a subtitle. However, best practice is to follow the convention on the resource and be selective about recording something as a subtitle when it is intended to be part of the title. Examples: Dublin Core (elements) Camp Lazlo: Leaky Lake games. PES 2014 : pro evolution soccer Pro evolution soccer 2014 The con MODS Camp Lazlo: Leaky Lake games. PES 2014 pro evolution soccer Pro evolution soccer 2014 The con MARC/RDA 245 00 Camp Lazlo: Leaky Lake games. 500 Title from cartridge label. 245 00 PES 2014 : $b pro evolution soccer 246 1 $iTitle on container spine:$aPro evolution soccer 2014 500 Title from disc label. 245 04 The con. 500 Title from disc label. Schema.org Camp Lazlo: Leaky Lake games
From:
Some systems require the separation of a subtitle. However, best practice is to follow the convention on the resource and be selective about recording something as a subtitle when it is intended to be part of the title. Examples: Dublin Core (elements) Camp Lazlo: Leaky Lake games. PES 2014 : pro evolution soccer Pro evolution soccer 2014 The con MODS Camp Lazlo: Leaky Lake games. PES 2014 pro evolution soccer Pro evolution soccer 2014 The con MARC/RDA 245 00 Camp Lazlo: Leaky Lake games. 500 Title from cartridge label. 245 00 PES 2014 : $b pro evolution soccer 246 1 $iTitle on container spine:$aPro evolution soccer 2014 500 Title from disc label. 245 04 The con. 500 Title from disc label.

GAMECIP - Schema (work-in-process) :: Identifier :: comment :: updated

On Fri Oct 10 2014 at 17:40:32 UTC, greta,
working on the Element: Identifier,
updated the comment (en) Property
To:
Record a standard identifier as it appears on the resource. Some systems may require omission of internal punctuation. Examples: Dublin Core (elements) 0-7849-2784-7 008888333036 333036 ULUS 10070 MODS 0784927847 008888333036 333036 ULUS 10070 MARC/RDA 020 0784927847 024 1 008888333036 028 52 333036 $b Ubisoft 024 8 ULUS 10070
From:
Record a standard identifier as it appears on the resource. Some systems may require omission of internal punctuation. Examples: Dublin Core (elements) 0-7849-2784-7 008888333036 333036 ULUS 10070 MODS 0784927847 008888333036 333036 ULUS 10070 MARC/RDA 020 0784927847 024 1 008888333036 028 52 333036 $b Ubisoft 028 52 ULUS 10070

GAMECIP - Schema (work-in-process) :: Identifier :: narrowMatch :: deleted

On Fri Oct 10 2014 at 17:26:14 UTC, greta,
working on the Element: Identifier,
deleted the narrowMatch (en) Property:
http://schema.org/url

GAMECIP - Schema (work-in-process) :: Developer :: description :: updated

On Tue Sep 30 2014 at 17:18:49 UTC, greta,
working on the Element: Developer,
updated the description (en) Property
To:
May be used instead of or in addition to credits. If used as a separate element, it is desirable to have a consistent form of the name. In such cases, names may be taken from or linked to a name authority file such as id.loc.gov or viaf.org or be linked to a URI for that particular name. For a text string in a library setting, a personal name should be in the form Last, First.
From:
May be used instead of or in addition to credits. If used as a separate element, it is desirable to have a consistent form of the name. In such cases, names may be taken from or linked to a name authority file such as id.loc.gov or viaf.org or be linked to a URI for that particular name.

GAMECIP - Video Game Console (Work-in-process) :: Game Console :: example :: deleted

On Wed Sep 17 2014 at 21:00:28 UTC, pchan3,
working on the Concept: Game Console,
deleted the example (en) Property:
http://gamemetadata.org/htacess/images/1.jpg

GAMECIP - Video Game Console (Work-in-process) :: Game Console :: example :: updated

On Fri Sep 12 2014 at 0:20:18 UTC, pchan3,
working on the Concept: Game Console,
updated the example (en) Property
To:
http://gamemetadata.org/htacess/images/1.jpg
From:
http://gamemetadata.com/htacess/images/1.jpg

GAMECIP - Video Game Console (Work-in-process) :: Game Console :: example :: updated

On Thu Sep 11 2014 at 23:55:30 UTC, pchan3,
working on the Concept: Game Console,
updated the example (en) Property
To:
http://gamemetadata.com/htacess/images/1.jpg
From:
http://gamemetadata/htacess/images/1.jpg

GAMECIP - Video Game Console (Work-in-process) :: Game Console :: example :: added

On Thu Sep 11 2014 at 23:54:30 UTC, pchan3,
working on the Concept: Game Console,
added the example (en) Property:
http://gamemetadata/htacess/images/1.jpg

GAMECIP - Video Game Console (Work-in-process) :: Nintendo Game Console :: prefLabel :: updated

On Thu Sep 11 2014 at 19:17:16 UTC, pchan3,
working on the Concept: Nintendo Game Console,
updated the prefLabel (en) Property
To:
Nintendo Game Console
From:
Nintendo Game Console

GAMECIP - Video Game Console (Work-in-process) :: Nintendo DS :: prefLabel :: updated

On Thu Sep 11 2014 at 19:16:48 UTC, pchan3,
working on the Concept: Nintendo DS,
updated the prefLabel (en) Property
To:
Nintendo DS
From:
Nintendo DS

GAMECIP - Video Game Console (Work-in-process) :: Game Console :: prefLabel :: updated

On Thu Sep 11 2014 at 19:16:25 UTC, pchan3,
working on the Concept: Game Console,
updated the prefLabel (en) Property
To:
Game Console
From:
Game Console

GAMECIP - Video Game Console (Work-in-process) :: Atari Video Computer System :: prefLabel :: updated

On Thu Sep 11 2014 at 19:15:30 UTC, pchan3,
working on the Concept: Atari Video Computer System,
updated the prefLabel (en) Property
To:
Atari Video Computer System
From:
Atari Video Computer System

GAMECIP - Video Game Console (Work-in-process) :: Atari Game Console :: prefLabel :: updated

On Thu Sep 11 2014 at 19:15:04 UTC, pchan3,
working on the Concept: Atari Game Console,
updated the prefLabel (en) Property
To:
Atari Game Console
From:
Atari Game Console

ISBD elements :: is work reflected in :: status :: updated

On Mon Aug 18 2014 at 14:28:10 UTC, Gordon Dunsire (IFLA),
working on the Element: is work reflected in,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: is manifestation reflected in :: status :: updated

On Mon Aug 18 2014 at 14:27:49 UTC, Gordon Dunsire (IFLA),
working on the Element: is manifestation reflected in,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: is item reflected in :: status :: updated

On Mon Aug 18 2014 at 14:27:23 UTC, Gordon Dunsire (IFLA),
working on the Element: is item reflected in,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: is expression reflected in :: status :: updated

On Mon Aug 18 2014 at 14:26:41 UTC, Gordon Dunsire (IFLA),
working on the Element: is expression reflected in,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: has work aspect :: status :: updated

On Mon Aug 18 2014 at 14:26:04 UTC, Gordon Dunsire (IFLA),
working on the Element: has work aspect,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: has manifestation aspect :: status :: updated

On Mon Aug 18 2014 at 14:25:29 UTC, Gordon Dunsire (IFLA),
working on the Element: has manifestation aspect,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: has item aspect :: status :: updated

On Mon Aug 18 2014 at 14:25:06 UTC, Gordon Dunsire (IFLA),
working on the Element: has item aspect,
updated the status (en) Property
To:
1
From:
2

ISBD elements :: has expression aspect :: status :: updated

On Mon Aug 18 2014 at 14:24:39 UTC, Gordon Dunsire (IFLA),
working on the Element: has expression aspect,
updated the status (en) Property
To:
1
From:
2

GAMECIP - Schema (work-in-process) :: Genre :: comment :: updated

On Fri Aug 15 2014 at 16:24:31 UTC, greta,
working on the Element: Genre,
updated the comment (en) Property
To:
THE MODS AND MARC EXAMPLES ARE VISIBLE IN EDIT MODE BUT NOT SHOWING UP IN NORMAL VIEW Examples: Dublin core (elements) First-person shooter MODS Examples: Dublin core (elements) First-person shooter MODS

GAMECIP - Schema (work-in-process) :: Genre :: comment :: updated

On Fri Aug 15 2014 at 16:21:26 UTC, greta,
working on the Element: Genre,
updated the comment (en) Property
To:
Examples: Dublin core (elements) First-person shooter MODS Examples: Dublin core (elements) First-person shooter MODS

GAMECIP - Schema (work-in-process) :: Genre :: description :: updated

On Fri Aug 8 2014 at 22:27:19 UTC, greta,
working on the Element: Genre,
updated the description (en) Property
To:
The genre of game. It is recommended to use a recognized published list of genres. When using a self-developed or in-house list, it is recommended that the list be registered or published. The genre of game. The genre could be recorded as a text string or linked to a URI for the particular term.
From:
The genre of game. It is recommended to use a recognized published list of genres. When using a self-developed or in-house list, it is recommended that the list be registered or published.

GAMECIP - Schema (work-in-process) :: Language :: description :: updated

On Fri Aug 8 2014 at 22:01:02 UTC, greta,
working on the Element: Language,
updated the description (en) Property
To:
The predominant language of the resource. Some schemas may allow for the recording of languages of subtitles or other supported languages. It is desirable to use the form of language from a controlled list, use a recognized code, or link to a URI for a particular term
From:
The predominant language of the resource. Some schemas may allow for the recording of languages of subtitles or other supported languages

GAMECIP - Schema (work-in-process) :: Identifier :: description :: updated

On Fri Aug 1 2014 at 22:21:46 UTC, greta,
working on the Element: Identifier,
updated the description (en) Property
To:
An identifier for the resource, such as a UPC, ISBN, publisher-supplied number, or other standard identifier.
From:
An identifier for the resource, such as a UPC, ISBN, or other standard identifier.

GAMECIP - Schema (work-in-process) :: Identifier :: comment :: updated

On Fri Aug 1 2014 at 22:21:46 UTC, greta,
working on the Element: Identifier,
updated the comment (en) Property
To:
Record a standard identifier as it appears on the resource. Some systems may require omission of internal punctuation. Examples: Dublin Core (elements) 0-7849-2784-7 008888333036 333036 ULUS 10070 MODS 0784927847 008888333036 333036 ULUS 10070 MARC/RDA 020 0784927847 024 1 008888333036 028 52 333036 $b Ubisoft 028 52 ULUS 10070
From:
Record a standard identifier as it appears on the resource. Some systems may require omission of internal punctuation. Examples: Dublin Core (elements) 0-7849-2784-7 008888333036 333036 ULUS 10070 MODS 0784927847 008888333036 333036 ULUS 10070 MARC/RDA 020 0784927847 024 1 008888333036 028 52 333036 $b Ubisoft 028 52 ULUS 10070

GAMECIP - Schema (work-in-process) :: Media Format :: name :: updated

On Fri Aug 1 2014 at 21:58:49 UTC, greta,
working on the Element: Media Format,
updated the name (en) Property
To:
mediaFormat
From:
mediaFormt

GAMECIP - Schema (work-in-process) :: Media Format :: description :: updated

On Fri Aug 1 2014 at 21:58:49 UTC, greta,
working on the Element: Media Format,
updated the description (en) Property
To:
For games distributed in a physical media format. This may be a separate element or concatenated with Extent. If used as a separate element, it should be from a recognized list of terms for media. GAMECIP will have a suggested list of media formats (forthcoming).
From:
For games distributed in a physical media format. This may be a separate element or concatenated with Extent. If used as a separate element, it should be from a recognized list of terms for media. GAMECIP will have a suggested list of media formats (forthcoming).

GAMECIP - Schema (work-in-process) :: Media Format :: uri :: updated

On Fri Aug 1 2014 at 21:58:49 UTC, greta,
working on the Element: Media Format,
updated the uri (en) Property
To:
http://metadataregistry.org/uri/schema/gamecip/mediaFormat
From:
http://metadataregistry.org/uri/schema/gamecip/mediaFormt

GAMECIP - Schema (work-in-process) :: Content type :: closeMatch :: added

On Fri Jul 25 2014 at 15:03:50 UTC, greta,
working on the Element: Content type,
added the closeMatch (en) Property:
http://schema.org/SoftwareApplication

GAMECIP - Schema (work-in-process) :: Content type :: broadMatch :: added

On Fri Jul 25 2014 at 15:03:35 UTC, greta,
working on the Element: Content type,
added the broadMatch (en) Property:
http://purl.org/dc/elements/1.1/type

GAMECIP - Schema (work-in-process) :: Content type :: closeMatch :: added

On Fri Jul 25 2014 at 15:03:12 UTC, greta,
working on the Element: Content type,
added the closeMatch (en) Property:
http://rdaregistry.info/Elements/u/P60049

GAMECIP - Schema (work-in-process) :: Content type :: name :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the name (en) Property:
contentType

GAMECIP - Schema (work-in-process) :: Content type :: label :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the label (en) Property:
Content type

GAMECIP - Schema (work-in-process) :: Content type :: description :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the description (en) Property:
This is intended as an identification of the high-level type of content, such as digital or, software. Each schema should use a controlled vocabulary for this field. The value should be given for the main content if there is more than one content type i.e. the game itself rather than the accompanying materials. This could be repeated with appropriate values for accompanying materials which are deemed to be of sufficient importance that they might be sought under their own content type (e.g. an accompanying book on the artwork of the game, a soundtrack album, etc.). This is particularly useful when the schema can specify to which part of the resource the value belongs. In some schemas, this information may be implicit (i.e. all resources are software), in which case this field would need added if such records were exported for ingest into a system for a more generalized collection consisting of many types of materials.

GAMECIP - Schema (work-in-process) :: Content type :: type :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the type (en) Property:
property

GAMECIP - Schema (work-in-process) :: Content type :: comment :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the comment (en) Property:
Exampless Dublin Core (elements) Software MODS software, multimedia MARC/RDA Leader/06 m 336 computer program$2rdacontent [note, RDA designates two-dimensional moving image for video games and says nothing about the digital aspect]

GAMECIP - Schema (work-in-process) :: Content type :: uri :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the uri (en) Property:
http://metadataregistry.org/uri/schema/gamecip/contentType

GAMECIP - Schema (work-in-process) :: Content type :: status :: added

On Fri Jul 25 2014 at 15:02:19 UTC, greta,
working on the Element: Content type,
added the status (en) Property:
5

GAMECIP - Schema (work-in-process) :: Version :: closeMatch :: added

On Fri Jul 25 2014 at 14:53:36 UTC, greta,
working on the Element: Version,
added the closeMatch (en) Property:
http://www.loc.gov/standards/mods/modsrdf/v1/#edition

GAMECIP - Schema (work-in-process) :: Version :: broadMatch :: added

On Fri Jul 25 2014 at 14:52:58 UTC, greta,
working on the Element: Version,
added the broadMatch (en) Property:
http://purl.org/dc/elements/1.1/relation

GAMECIP - Schema (work-in-process) :: Version :: narrowMatch :: added

On Fri Jul 25 2014 at 14:46:05 UTC, greta,
working on the Element: Version,
added the narrowMatch (en) Property:
http://schema.org/version

GAMECIP - Schema (work-in-process) :: Version :: narrowMatch :: added

On Fri Jul 25 2014 at 14:45:50 UTC, greta,
working on the Element: Version,
added the narrowMatch (en) Property:
http://schema.org/softwareVersion

GAMECIP - Schema (work-in-process) :: Version :: closeMatch :: added

On Fri Jul 25 2014 at 14:45:26 UTC, greta,
working on the Element: Version,
added the closeMatch (en) Property:
http://rdaregistry.info/Elements/u/P60329

GAMECIP - Schema (work-in-process) :: Version :: name :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the name (en) Property:
version

GAMECIP - Schema (work-in-process) :: Version :: label :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the label (en) Property:
Version

GAMECIP - Schema (work-in-process) :: Version :: description :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the description (en) Property:
The version or edition. May be a commercial edition such as "Collector's edition" or may be a version number. Archival collections may need more detailed version information.

GAMECIP - Schema (work-in-process) :: Version :: type :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the type (en) Property:
property

GAMECIP - Schema (work-in-process) :: Version :: comment :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the comment (en) Property:
Examples Dublin Core (element) Collector's edition Ver. 1.1 MODS Collector's edition Ver 1.1 MARC/RDA 250 Collector's edition. 250 Ver. 1.1.

GAMECIP - Schema (work-in-process) :: Version :: uri :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the uri (en) Property:
http://metadataregistry.org/uri/schema/gamecip/version

GAMECIP - Schema (work-in-process) :: Version :: status :: added

On Fri Jul 25 2014 at 14:44:38 UTC, greta,
working on the Element: Version,
added the status (en) Property:
5

GAMECIP - Schema (work-in-process) :: Genre :: closeMatch :: added

On Fri Jul 25 2014 at 14:35:02 UTC, greta,
working on the Element: Genre,
added the closeMatch (en) Property:
http://www.loc.gov/standards/mods/modsrdf/v1/#genre

GAMECIP - Schema (work-in-process) :: Genre :: closeMatch :: added

On Fri Jul 25 2014 at 14:34:29 UTC, greta,
working on the Element: Genre,
added the closeMatch (en) Property:
http://schema.org/genre

GAMECIP - Schema (work-in-process) :: Genre :: broadMatch :: added

On Fri Jul 25 2014 at 14:34:03 UTC, greta,
working on the Element: Genre,
added the broadMatch (en) Property:
http://purl.org/dc/elements/1.1/type

GAMECIP - Schema (work-in-process) :: Genre :: name :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the name (en) Property:
genre

GAMECIP - Schema (work-in-process) :: Genre :: label :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the label (en) Property:
Genre

GAMECIP - Schema (work-in-process) :: Genre :: description :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the description (en) Property:
The genre of game. It is recommended to use a recognized published list of genres. When using a self-developed or in-house list, it is recommended that the list be registered or published.

GAMECIP - Schema (work-in-process) :: Genre :: type :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the type (en) Property:
property

GAMECIP - Schema (work-in-process) :: Genre :: comment :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the comment (en) Property:
Examples: Dublin core (elements) First-person shooter MODS

GAMECIP - Schema (work-in-process) :: Genre :: uri :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the uri (en) Property:
http://metadataregistry.org/uri/schema/gamecip/genre

GAMECIP - Schema (work-in-process) :: Genre :: status :: added

On Fri Jul 25 2014 at 14:30:54 UTC, greta,
working on the Element: Genre,
added the status (en) Property:
5

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Jul 25 2014 at 14:23:26 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://schema.org/creator

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Jul 25 2014 at 14:22:13 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://www.loc.gov/standards/mods/modsrdf/v1/#name

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Jul 25 2014 at 14:21:33 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://purl.org/dc/elements/1.1/creator

GAMECIP - Schema (work-in-process) :: Developer :: broadMatch :: added

On Fri Jul 25 2014 at 14:21:08 UTC, greta,
working on the Element: Developer,
added the broadMatch (en) Property:
http://rdaregistry.info/Elements/u/P60447

GAMECIP - Schema (work-in-process) :: Developer :: comment :: updated

On Fri Jul 25 2014 at 14:07:21 UTC, greta,
working on the Element: Developer,
updated the comment (en) Property
To:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Ubisoft MODS Ubi Soft Entertainment (Firm) creator MARC/RDA (note in first element the credit is embedded in the title statement where it is transcribed verbatim from the resource) 245 00 Tom Clancy's splinter cell essentials / $c developed and published by Ubisoft or 508 Developed by Ubisoft; characters created by Tom Clancy. and optionally 710 2 Ubi Soft Entertainment (Firm).
From:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Interplay Productions MODS Interplay Productions creator MARC/RDA (note in first element the credit is embedded in the title statement) or 508 Irvine, CA :$bInterplay Productions,$c[1999] and 710 2 Interplay Productions,$ecreator.

GAMECIP - Schema (work-in-process) :: Developer :: comment :: updated

On Fri Jul 25 2014 at 14:01:03 UTC, greta,
working on the Element: Developer,
updated the comment (en) Property
To:
Note, neither RDA nor the MARC relator terms have a term for game developer, nor is it certain that RDA would consider a developer as a "creator," so these examples are tentative. Examples: Dublin Core (elements) Interplay Productions MODS Interplay Productions creator MARC/RDA (note in first element the credit is embedded in the title statement) or 508 Irvine, CA :$bInterplay Productions,$c[1999] and 710 2 Interplay Productions,$ecreator.
From:
Examples: Dublin Core (elements) MODS MARC/RDA

GAMECIP - Schema (work-in-process) :: Developer :: name :: added

On Fri Jul 25 2014 at 13:54:43 UTC, greta,
working on the Element: Developer,
added the name (en) Property:
developer

GAMECIP - Schema (work-in-process) :: Developer :: label :: added

On Fri Jul 25 2014 at 13:54:43 UTC, greta,
working on the Element: Developer,
added the label (en) Property:
Developer

GAMECIP - Schema (work-in-process) :: Developer :: description :: added

On Fri Jul 25 2014 at 13:54:43 UTC, greta,
working on the Element: Developer,
added the description (en) Property:
May be used instead of or in addition to credits. If used as a separate element, it is desirable to have a consistent form of the name. In such cases, names may be taken from or linked to a name authority file such as id.loc.gov or viaf.org or be linked to a URI for that particular name.

GAMECIP - Schema (work-in-process) :: Developer :: type :: added

On Fri Jul 25 2014 at 13:54:43 UTC, greta,
working on the Element: Developer,
added the type (en) Property:
property

GAMECIP - Schema (work-in-process) :: Developer :: comment :: added

On Fri Jul 25 2014 at 13:54:43 UTC, greta,
working on the Element: Developer,
added the comment (en) Property:
Examples: Dublin Core (elements) MODS MARC/RDA